Eocene

Once, in time immemorial, the lands of Eocene belonged to the nomads. Warlords commanded armies that marched across its face, familial clans followed herds of animals thought the seasons, and bands of merchants, entertainers, and con artists plied their trade between the tribes. Then came the Forging, when a group of power-hungry madmen attempted to bind immortal creatures to mortal weapons.

The leaders of Eocene’s seven largest tribes came together with machinations of conquest. Each held a different vision for the world. Adiraz wanted to create a world of labor, hard work, and dedication. She saw a person’s material accomplishments as their legacy. Beishinju wanted a world of study, of learning, and of isolation. He believed that knowledge was the key to immortality. Destama sought a life of pleasure and enjoyment. One that he believed he could accomplish with the right power. Kilm wanted peace. Everlasting, eternal peace. Qismat sought to build a tribe of inspiration and beauty. He wished to show the world how wonderful things could be. Sorcha saw military might as the key to building his Empire.  He believed that he was the only one fit to rule all Eocene. Whetu wanted only freedom for all, to throw off the yoke of tyranny. She thought herself above the others in her benevolence.

To reach their goals each began worshiping the Old Ones; deities worshiped long ago by people who once lived in Eocene.  Some claimed that the Old Ones were responsible for the fall of this ancient civilization. Others that they uplifted the old people. These stories didn’t deter the leaders, who found a ritual that would bind one an Old One to an artifact.

Each leader chose one of the most powerful elder things and undertook the ritual. Each forged a sword, a different style from every tribe, and prayed for the weapons to become the physical embodiment of the elder power. This event, known as the Forging, was also in many ways the birth of the Nations.

Adiraz forged a Rapier and bound it to the power of Industria Avaritia. The weapon would call itself Tog’so’hoy’th.

Beishinju forged a Pata and bound it to the power of Castitas Acedia. The weapon would call itself Habu’grigs’hunt.

Destama forged a Shotel and bound it to the power of Humilitas Luxuria. The weapon would call itself Rath’us.

Kilm forged a Katana and bound it to the power of Patientia  Invidia. The weapon would call itself Thul’uch.

Qismat forged a Khopesh and bound it to the power of Humanitas Gula. The weapon would call itself Zato’hath.

Sorcha forged a Klewang and bound it to the power of Temperantia Ira. The weapon would call itself Sag’aught’ot.

Whetu forged a Zweihänder and bound it to the power of Liberalitas Superbia. The weapon would call itself Hypoal’tarten.

The was only one problem. The will of the Old Ones was far greater than that of the Cultists. When the blades rung with power they also began whispering dreadful things into the minds of those who carried them. In time, the leaders turned on each other. It became clear that anyone who picked up one of the Seven Swords would hunt the others and for generations the swords commanded their wielder’s to fight, and to kill, each other.

Others began flocking to the blades.  Some dreamed of exploiting their might and becoming Kings and rulers. Others had a desire to see the unholy artifacts destroyed or at least contained. These groups gained followers and soon communities arose devoted to the Swords. Each tribe set about means to decide who could, or must, carry the sword.

The group that took up Tog’so’hoy’th became known as the Adirazian and they formed a dynasty to act as custodian for one of the blades.

The Beishinjunese were those who took Habu’grigs’hunt and pledged fealty to one another until an Emperor emerged to decide who would carry the weapon.

The Destaman claimed Rath’us and established a ruling council. They were left to decide the sword’s wielder.

The Kilmonian took Thul’uch and forced their poorest member to bear the weight of the blade.

Zato’hath was held by the Qismati who developed a meritorious system to decide who among them would carry the sword.

The leader of the Sorchard took Sag’aught’ot for themselves and dominated their people with an iron rule.

And finally the group that would become known as the Whetur claimed Hypoal’tarten and formed the first democracy, each citizen voting on who should carry the sword.

These communities grew, and as communities tend to do, they developed more rules. Rules turned to laws. Agreements turned to policies. Debated turn to politics. Eventually governments appeared and the Seven Nations claimed their land on Eocene. Each one conquering part of the world, fulfilling the destiny the Forgers sought.

This is the world of Eocene. A tiny planet, only a tenth the size of Earth – 13.5 million square miles of water and 5.5 million square miles of land. A land of dark Old Ones, malevolent artifacts, and horrible magic. A place where Seven Nations have carved up the lands and found a strange harmony while their vile legacy continues to stain the lands.Eocene_Nation-Flags

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