Awhile ago I was talking with my friend John. You might know him from JohnWickPresents.com. Keep in mind that I called him my friend, it’s quasi-important\interesting later. Anyway, John offhandedly mentioned something about the Forefathers of Gaming. We discussed, briefly, who our personal forefathers were before the conversation moved elsewhere. For some strange reason that conversation has been rattling around in my brain for some time. I keep going back to it and thinking about my personal forefathers. Something about my list just didn’t seem right to me.
Before I start developing a setting for Vampire: The Requiem, I’m going to take some time to discuss my thoughts on the game and role that Kindred play in my games.
Recently, game designer and friend John Wick wrote an article titled Chess is not an RPG: The Illusion of Game Balance in which he discussed what role-playing games are, what rules help enforce that idea, and ranted about weapon lists for a bit. This is my rebuttal.