Issue #6: Knight Kill

This is GM Only, a look into the notes I write for the games I run. This post contains all of my notes for my fourth session of the Suicide Squad game I’ve been running on Google Hangouts. Since this game is being recorded you can hear what actually happened here: Issue #6: Knight Kill.

Issue #5: To Be A Villain

This is GM Only, a look into the notes I write for the games I run. This post contains all of my notes for my fourth session of the Suicide Squad game I’ve been running on Google Hangouts. Since this game is being recorded you can hear what actually happened here: Issue #5 To Be A Villain.

Issue #4: Point of No Return

This is GM Only, a look into the notes I write for the games I run. This post contains all of my notes for my fourth session of the Suicide Squad game I’ve been running on Google Hangouts.

Professionals Gameplay Example

I wrote the following in preparation for converting my Suicide Squad game from the Leverage RPG to the Professionals. The Professionals is a game I’m designing and wanting to playtest. While I haven’t made the rules public I figured I could share this little example so others can see, generally, how the game works.

Issue #3: Carry on for Us

This is GM Only, a look into the notes I write for the games I run. This post contains all of my notes for my third session of the Suicide Squad game I’ve been running on Google Hangouts.

Issue #2: Baptism of Fire

This is GM Only, a look into the notes I write for the games I run. This post contains all of my notes for my second session of the Suicide Squad game I’ve been running on Google Hangouts.

Deadshot

Floyd Lawton is another staple of Suicide Squad lore. My version is pretty different than the one you may be used to. Take a look.