I saw a meme, I made a meme.
I’m trying to get a Storium game off the ground. I haven’t had much luck recruiting so I’m throwing up a post here in hopes of catching a couple more eyes. The basic idea is a 7th Sea game set in a northern Ussuran logging/shipping town that’s undergoing a population boom. Think 7th Sea meets Deadwood. Checkout […]
I got a message on Obsidian Portal today from a user called DissenterKnight. He found my Gotham Nights page and wrote to me. I’ve included his message so you can see what he said. I wrote a pretty lengthy response and I wanted to share it with all of you too. I talk a bit about getting into Smallville (a story I’m sure you’re all very familiar with), a bit about party-conflict in gaming, and the strengths of Smallville. I also do some shameless promotions for good measure. Check it out and let me know what you think in the comments.
Before I start developing a setting for Vampire: The Requiem, I’m going to take some time to discuss my thoughts on the game and role that Kindred play in my games.
Over the last few days I’ve grown more and more convinced that defining the elements that make a game a Role-Playing Game are futile at best, distracting at worst, and ultimately contributes nothing to the understanding or advancement of the hobby.
Around a month ago I wrote an article titled Dungeons, Dragons, and Daughter where I discussed running a D&D game for my 7 year old step-daughter. We finally continued our adventures in gaming. Here’s what happened.
Recently, game designer and friend John Wick wrote an article titled Chess is not an RPG: The Illusion of Game Balance in which he discussed what role-playing games are, what rules help enforce that idea, and ranted about weapon lists for a bit. This is my rebuttal.