Storium: Vnezakona

I’m trying to get a Storium game off the ground. I haven’t had much luck recruiting so I’m throwing up a post here in hopes of catching a couple more eyes. The basic idea is a 7th Sea game set in a northern Ussuran logging/shipping town that’s undergoing a population boom. Think 7th Sea meets Deadwood. Checkout […]

Smallville: Party Conflict

I got a message on Obsidian Portal today from a user called DissenterKnight. He found my Gotham Nights page and wrote to me. I’ve included his message so you can see what he said. I wrote a pretty lengthy response and I wanted to share it with all of you too. I talk a bit about getting into Smallville (a story I’m sure you’re all very familiar with), a bit about party-conflict in gaming, and the strengths of Smallville. I also do some shameless promotions for good measure. Check it out and let me know what you think in the comments.

With Great Power…

Before I start developing a setting for Vampire: The Requiem, I’m going to take some time to discuss my thoughts on the game and role that Kindred play in my games.

Elvis Presley was a Musician

Over the last few days I’ve grown more and more convinced that defining the elements that make a game a Role-Playing Game are futile at best, distracting at worst, and ultimately contributes nothing to the understanding or advancement of the hobby.

Welcome to Wellspring

Around a month ago I wrote an article titled Dungeons, Dragons, and Daughter where I discussed running a D&D game for my 7 year old step-daughter. We finally continued our adventures in gaming. Here’s what happened.

Chess was never meant to be a RPG: In defense of Game Balance

Recently, game designer and friend John Wick wrote an article titled Chess is not an RPG: The Illusion of Game Balance in which he discussed what role-playing games are, what rules help enforce that idea, and ranted about weapon lists for a bit. This is my rebuttal.