I wrote Role-Playing Games as Conversation while I was working on ideas for a game. I’ve since went through and expanded a lot of those ideas into actual rule\advice text and I’d like to share some of my elaborated ideas with you. You’re going to notice some overlap in the phrasing and ideas, but hopefully you can stick with it for the elaboration and additional material.
I believe that at its most basic level a role-playing game is a conversation between everyone participating in the game. I think it’s the conversation between participants that really sets a Role-Playing Game apart from any other experience.
Before I start developing a setting for Vampire: The Requiem, I’m going to take some time to discuss my thoughts on the game and role that Kindred play in my games.
A thought from a shower. A discussion between two people. Various conversations in the last few days. Past notions from my mind grapes. These brought me to my attempt at the philosopher’s stone of role-playing games.
Around a month ago I wrote an article titled Dungeons, Dragons, and Daughter where I discussed running a D&D game for my 7 year old step-daughter. We finally continued our adventures in gaming. Here’s what happened.
Recently, game designer and friend John Wick wrote an article titled Chess is not an RPG: The Illusion of Game Balance in which he discussed what role-playing games are, what rules help enforce that idea, and ranted about weapon lists for a bit. This is my rebuttal.
I am looking for playtesters to read and play “In the PInes”