Over the last few days I’ve grown more and more convinced that defining the elements that make a game a Role-Playing Game are futile at best, distracting at worst, and ultimately contributes nothing to the understanding or advancement of the hobby.
Over the last few days I’ve grown more and more convinced that defining the elements that make a game a Role-Playing Game are futile at best, distracting at worst, and ultimately contributes nothing to the understanding or advancement of the hobby.