Gotham Nights was a Smallville campaign I ran from February 18th, 2011 until January 13th, 2011 spanning four seasons and a Christmas special. Twenty episodes were produced over the nearly year long run. It’s even spun off into a sequel campaign called Gotham Days. Over the course of the game my writing and preparation style changed drastically and I learned so much from the experience. Now, for the first time ever, I’ll be sharing all of the notes I’ve collected from Gotham Nights. I don’t take notes during or after a game, this is only my session prep work so I can’t show you how these notes survived contact with the players. Still, I’m amused by how much my prep changed between then and now.
Chuck Wendig recently posted an article titled Lies Writers Tell. I don’t consider myself a writer, but I want to be one and I find myself telling these same lies. At the end of the article Chuck asks why I tell them. I never really thought about it until now. So, I’m going to answer them. Right now. Un-edited. Un-scripted. Question by question. Even the lies I don’t tell.
I got a message on Obsidian Portal today from a user called DissenterKnight. He found my Gotham Nights page and wrote to me. I’ve included his message so you can see what he said. I wrote a pretty lengthy response and I wanted to share it with all of you too. I talk a bit about getting into Smallville (a story I’m sure you’re all very familiar with), a bit about party-conflict in gaming, and the strengths of Smallville. I also do some shameless promotions for good measure. Check it out and let me know what you think in the comments.
I have ran my fair share of Batman games and today I want to discuss a few ideas I have had for the setting.