Knightfall: First Nights

Gotham Nights was a Smallville campaign I ran from February 18th, 2011 until January 13th, 2011 spanning four seasons and a Christmas special. Twenty episodes were produced over the nearly year long run. It’s even spun off into a sequel campaign called Gotham Days. Over the course of the game my writing and preparation style changed drastically and I learned so much from the experience. Now, for the first time ever, I’ll be sharing all of the notes I’ve collected from Gotham Nights. I don’t take notes during or after a game, this is only my session prep work so I can’t show you how these notes survived contact with the players. Still, I’m amused by how much my prep changed between then and now.

Lies I Tell

Chuck Wendig recently posted an article titled Lies Writers Tell. I don’t consider myself a writer, but I want to be one and I find myself telling these same lies. At the end of the article Chuck asks why I tell them. I never really thought about it until now. So, I’m going to answer them. Right now. Un-edited. Un-scripted. Question by question. Even the lies I don’t tell.

Smallville: Party Conflict

I got a message on Obsidian Portal today from a user called DissenterKnight. He found my Gotham Nights page and wrote to me. I’ve included his message so you can see what he said. I wrote a pretty lengthy response and I wanted to share it with all of you too. I talk a bit about getting into Smallville (a story I’m sure you’re all very familiar with), a bit about party-conflict in gaming, and the strengths of Smallville. I also do some shameless promotions for good measure. Check it out and let me know what you think in the comments.

Gotham Gaming

I have ran my fair share of Batman games and today I want to discuss a few ideas I have had for the setting.