I wrote Role-Playing Games as Conversation while I was working on ideas for a game. I’ve since went through and expanded a lot of those ideas into actual rule\advice text and I’d like to share some of my elaborated ideas with you. You’re going to notice some overlap in the phrasing and ideas, but hopefully you can stick with it for the elaboration and additional material.
I believe that at its most basic level a role-playing game is a conversation between everyone participating in the game. I think it’s the conversation between participants that really sets a Role-Playing Game apart from any other experience.
Recently, game designer and friend John Wick wrote an article titled Chess is not an RPG: The Illusion of Game Balance in which he discussed what role-playing games are, what rules help enforce that idea, and ranted about weapon lists for a bit. This is my rebuttal.
Tonight, the stars are right…
A rough idea for a game, inspired heavily by the TV series Justified. Welcome “When it comes to takin sides or takin chances; There’s a part of me that didn’t come to talk.” The Steeldrivers – Reckless Side of Me Lawman is a game about, you guessed it, law enforcement officers and the people they deal […]
Join John Wick as he talks about how a Game Master should be an Ally to the players and an Antagonist to the characters, never an Adversary to the party.
A game idea I kicked around for awhile. An attempt to create a zombie survival RPG. I’ve had new thoughts on the genre since I wrote this but there as still some ideas in here I think are super nifty. The Dead RPG is played with a standard deck of 54 playing cards. The cards are […]