With Great Power…

Before I start developing a setting for Vampire: The Requiem, I’m going to take some time to discuss my thoughts on the game and role that Kindred play in my games.

Chess was never meant to be a RPG: In defense of Game Balance

Recently, game designer and friend John Wick wrote an article titled Chess is not an RPG: The Illusion of Game Balance in which he discussed what role-playing games are, what rules help enforce that idea, and ranted about weapon lists for a bit. This is my rebuttal.