There are Jesuits eating lunch in the plaza when the man steps though the archway. He is road worn, wearing leathers and furs caked in dirt. He steps from the gates towards the missionaries and Father Cináed stands to invite their guest to share their meager meal. Then Cináed sees the blood.
Imperial Beishinju “Wash Away The Rain” A small nation of rivers and lakes, Imperial Beishinju sits at the heart of Eocene. The Beishinjunese are known as the wisest, most honest and pure of the nationalities. In the center of each capital city sits a massive library, each owned by one of the ruling families. Their vast knowledge often leads them […]
“They don’t tell stories about men who lead simple lives.”
Welcome to Atlantic City. Home of drifters, gamblers, thieves, and miscreants… Just like you.
I do a lot of flavor/lite-mechanics conversion stuff when I’m gaming. I think we all do. This is one of those. A re-working of Rites of Denial. This isn’t an original work, just a couple little changes and a new flavor.
This is, hardly, a game at all. It’s more pass-the-stick than roll-the-dice. The whole point here is to have fun, get into shenanigans, and laugh. The rules are pretty broad but it’s the character creation that drives home the Archer feeling.
Nico was born the son of a fisherman in small village near Venice and grew up to take over his father’s trade. Trained with his father from a young age and groomed to take the life of a fisherman. His father took ill when he was seventeen and seized control of his father’s boat. He married his childhood sweetheart when he was eighteen and saved every penny he earned until he could afford a home in Venice with her. They moved to Venice when they were 26 years old and he took up work as a gondolier.
The Adiraz Empire “Work Is What You Are” Hidden away in the D’romiy Mountains of Eocene sits the Adiraz Empire. It’s inhabitants, known as Adirazians, are known for their work ethic, fortitude, and integrity. Their industrial attitude has led to many of the scientific breakthroughs that Eocene enjoys. This dedication to working can sometimes manifest in a pursuit of material possessions over all […]
Time will tell.
Once, in time immemorial, the lands of Eocene belonged to the nomads. Warlords commanded armies that marched across its face, familial clans followed herds of animals thought the seasons, and bands of merchants, entertainers, and con artists plied their trade between the tribes. Then came the Forging, when a group of power-hungry madmen attempted to bind immortal creatures to mortal weapons.