Originally Published at Rob.BearSwarm.com on 2004-08-17. Recently, a choice was set before me. It wasn’t until then that I came to realize what a unique and wholly bizarre journey I was destined to undergo. Yet, to truly understand my decision to stay in a strange land instead of returning to my home world we need to take […]
The goal of Grim Heroic is to tell the stories about how Heroes (and sometimes Villains) change the world. To measure this Players and the Game Master record the Hard Truths of the World – all the grim and dark things that make the world a worse place. In order to change the Hard Truths, Characters must sacrifice their own Passions – the things the character cares deeply about.
The last fifteen years of human history has been dominated by the Post, or Super, humans. In late 2001 the first documented Superhuman, codename Alfa, attempted to intervene in the September 11th attacks on the United States of America. While his efforts failed to stop the attacks his appearance alone changed the course of history.
Lovecraft Social is an online role-playing game (using a service like Google Hangouts or Skype for example) for three friends. Each player creates a Character and rotates between three roles; the Investigator, the Witness, and the Scribe. The characters take turns telling a story about their investigations, questioning each other, and recording their findings in the Master Chronicle. Characters have only one stat; Sanity. Characters slowly lose Sanity while recounting their investigation but gain some back with the support of their peers.
Reading the Play, the first card game I’ve ever designed and published, is officially for sale on DriveThruCards!
Since 7th Sea: Second Edition debuted just over a year ago (June 21st, 2016 on DriveThruRPG) there has been a lot of talk about the Corruption rules. I thought it would be fun to share my original version of Corruption… Morality.
The fallout shelter that would go on to be renovated and designated Vault 52 was originally constructed in 2054, five years prior to the construction of the LA Demonstration Vault. Originally part of “Project: Safehouse” it was designated as Safehouse 8. The plan was to build one Safehouse for each Commonwealth and the project became one of the earliest collaborations between the U.S. government and the Vault-Tec Corporation.
This is an experiment in being candid. Judge not, lest yadda yadda yadda.
Cortex Prime is happening folks! I (might be) part of it! If the Kickstarter hits $75,000 then you’ll get to see my little contribute to the world of Cortex Prime.
When I set out to write the game you’re now holding in your hands I had a simple goal. Create a game about a future that might be. One where humanity has overcome the technological limitations of our time to voyage through the stars. I wanted to imagine adventures the observable universe. What follows is a vision of the future based on current scientific understanding.