7/10/2015: The Point of RPGs

7/10/2015: The Point of RPGs

The Commute is a weekly podcast where Rob talks about whatever he wants as he drives home from work.

This week, Rob talks about what he believes the purpose of a Role-Playing Game is, what makes a game a role-playing game, his history with Live-Action Role-Playing, and more.


  1. I listen to this but you probably already know that. Also what is the image for this episode from?

  2. I haven’t actually listened to The Commute before, but I listened to this one!

    I can’t have much of a discussion with you about this because I agree with you about this pretty much across the board. So it’d just kind of be us jerking one another off.

  3. I listened. I’m glad you are back podcasting. I enjoy listening to your casts.

  4. You know for a youngin’, you have some interesting takes on things gaming related. My personal opinion is gaming is what what you make of it. Some of the best “role playing” I have ever been involved with was with a group of folks playing ICE’s Rolemaster. Sometimes the dice makes role playing better, especially dealing with the “fails”.

  5. Thanks for another pod sir. Don’t know how you find the time with a wife and two kids.
    As for the topic. I don’t think there is a right way or wrong. Just because someone does it different then myself does not make it invalid. I just stopped playing with some friends because it seemed all they wanted was to roll die and kill things. Nothing wrong with it. It’s just not for me and did not want to get in the way of there fun.

  6. I listen, during an hour-and-a-half commute. I’m glad you have this means of expression, and pleased to be an audience.

    I think after I crossed thirty, I gave up caring if anybody was “doing it wrong”, and was more interested in if things could be more fun. I mean, I brew beer, but I still admire what Anheuser-Busch can do in terms of consistency, audience reach, and efficiency. It’s not what I would make, but it’s juvenile to say American Adjunct Lager isn’t beer, and that it doesn’t have its own aspects that make it challenging. I enjoy my hobby, and other people do too – and they aren’t doing it wrong. It’s good to have a world of different approaches, that way we can all learn *something* from each other.

    I agree with you, though – a game benefits from having its Venn diagram cover System Engagement, Social Interaction, Character contribution, Story and setting contribution, and theme exploration. Where you land in the sweet spot differs based on your play style, system, setting, other players, mood….

    Hey, if there was one perfect game, it would be called “GAME”, and there would be nothing else to play. Spice of life, man.

  7. I listen and I was happy when I found out you were podcasting again. Thank you for the content you provide and I look forward to your future efforts.

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