Apparently people are digging the Actual Play episodes I’ve been posting. Huh.
I’ve decided to post a little more details about the game here, instead of driving people to the Google Site we’re using to manage the game. There isn’t going to be anything posted below that you can’t find on http://earth-592.robjustice.net. This will be the first in a series of posts about the game. Today we’re starting with some more behind the curtains and technical data about the game and the technology we’re using. Next post we’ll get into some in-universe stuff.
What is Earth-592?
Earth 592 is a world much like our own, with a history similar but markedly different. The general premise behind Earth-592 is that various comic book characters exist within a backdrop similar to our world’s comic book industry history. The industry history is adjusted slightly to apply to the characters themselves, instead of to publishing companies. It’s also a reality where characters from multiple companies all exist side by side. Finally, it’s a reality where it’s creator gets to play and twist characters around. There are a lot of familiar faces here but some different takes on those characters than anyone has seen in a comic book.
Why the 592 designation?
The two largest American comic book companies have separate numeric designations for their various worlds\universes\realities. In choosing which numeric designation I would use for this world I did a little math. First, I figured out which Earth was our realty, the one where companies like Marvel and DC exist and characters are wholly fictional. For DC it’s Earth 33 (not to be confused with Earth-33) and for Marvel it’s Earth-1218. I then figured out what Earth number is directly between the two, as this game is set in a reality where both continuities exist, and came up with Earth-592. Technically, the middle point is Earth-592.5 but I felt the decimal designation was a bit much. I then double checked to make sure neither Marvel or DC already had an Earth-592 reality and luckily they didn’t. Thus, Earth-592 was born.
Why create an Earth-592 site?
Originally this setting was being used to run a Suicide Squad game and nothing else. Then came interest in another game set in the same fictional universe. Since the previous site was pretty heavily branded Suicide Squad I decided to copy all of it’s content over here and setup a site dedicated to the fictional game universe that both gaming groups could share. While this is a hassle for my Suicide Squad players (I’ve already had them jump sites a few times) this opens up the platform for a lot of future storytelling.
Why use Google Sites?
For the last seven years I’ve always turned to Obsidian Portal whenever designing or running a role-playing game. In the last year I’ve started branching into playing games via Google Hangouts and started looking at Obsidian Portal in a slightly different light. Despite the Reforging last year there are still some design choices made on Obsidian Portal that make it less than ideal to a power-user like myself. I still think Obsidian Portal is a great service but as someone with more technical know-how than your average user there were some limitations that just irked me.
I started looking into Google Sites to see if there was a better way to integrate Google Hangouts than what I’d been doing with Obsidian Portal. It turned out to not be any easier but then I stumbled on some other features that I really liked. Not only will this make my job far easier, but I think once my players dig into it they will really appreciate not having to fight with some of Obsidian Portal’s archaic designs. I’ve enumerated those reasons on the Earth-592 site and if you’re interested you can read them there.