I love the player called “Jim” in the Corruption example on page 203. I love how his giving a f%$# goes from torture to get vital information (of course, we all know that torture doesn’t work anywhere but in fiction) to pushing a child outta a window cause… f’ that kid? Jim doesn’t even give a reason at this point. Classic Jim.
Here is everything we know about “Jim”, in order of appearance in the book. I like to imagine this is all the same guy… in fact I like to think that from the first example to the second is the same scene.
Jim’s Hero, an Eisen spy, wanders away from the party, sneaking through the corridors, looking for a key to the safe on the fifth floor. Jim tells the GM, “I want to get to the upstairs bedroom without being seen.” The GM nods and says, “Spend a Raise.”
Jim’s Hero gets to the bedroom only to find two others already inside…slightly disheveled and distracted. The player says, “I sneak across the room, using the furniture and dressing panels as cover, to get the key on the desk.” The GM nods and says, “All right, spend a Raise.” The player spends the Raise and gets to the desk and the key
Jim says he wants his Hero to tie one of the Villain’s agents to a chair and torture him for information. The GM says, “Torture is an Evil Act. Are you sure?” Jim says, “I need the information.” The GM gives Jim his first Corruption Point.
Jim’s Hero decides to become a highwayman. He stops a carriage and says, “I kill everyone inside.” The GM warns Jim, “This is an Evil Act.” Jim says, “I can take it.” This is Jim’s second Evil Act. That means he gets 2 Corruption Points.
Finally, Jim decides to push a child out the window of a tall tower. This is Jim’s third Evil Act.