Ἑρμῆς (Hermes) “You have to get to know the meaning not just of joy but also of grief, before being allowed in the spacecraft cabin.” Yuri Gagarin, the first person in Space Story Circle The Blackwell crew is on rotation; when they are redeployed to an emergency on Titan. They pack their bags for the journey to …
Gotham Nights was a Smallville campaign I ran from February 18th, 2011 until January 13th, 2011 spanning four seasons and a Christmas special. Twenty episodes were produced over the nearly year long run. It’s even spun off into a sequel campaign called Gotham Days. Over the course of the game my writing and preparation style changed drastically and I learned so much from the experience. Now, for the first time ever, I’ll be sharing all of the notes I’ve collected from Gotham Nights. I don’t take notes during or after a game, this is only my session prep work so I can’t show you how these notes survived contact with the players. Still, I’m amused by how much my prep changed between then and now.
The fallout shelter that would go on to be renovated and designated Vault 52 was originally constructed in 2054, five years prior to the construction of the LA Demonstration Vault. Originally part of “Project: Safehouse” it was designated as Safehouse 8. The plan was to build one Safehouse for each Commonwealth and the project became one of the earliest collaborations between the U.S. government and the Vault-Tec Corporation.
Welcome to the Ville. A Shadowrun Micro-Adventure.