The last fifteen years of human history has been dominated by the Post, or Super, humans. In late 2001 the first documented Superhuman, codename Alfa, attempted to intervene in the September 11th attacks on the United States of America. While his efforts failed to stop the attacks his appearance alone changed the course of history.
Lovecraft Social is an online role-playing game (using a service like Google Hangouts or Skype for example) for three friends. Each player creates a Character and rotates between three roles; the Investigator, the Witness, and the Scribe. The characters take turns telling a story about their investigations, questioning each other, and recording their findings in the Master Chronicle. Characters have only one stat; Sanity. Characters slowly lose Sanity while recounting their investigation but gain some back with the support of their peers.
Since 7th Sea: Second Edition debuted just over a year ago (June 21st, 2016 on DriveThruRPG) there has been a lot of talk about the Corruption rules. I thought it would be fun to share my original version of Corruption… Morality.
The fallout shelter that would go on to be renovated and designated Vault 52 was originally constructed in 2054, five years prior to the construction of the LA Demonstration Vault. Originally part of “Project: Safehouse” it was designated as Safehouse 8. The plan was to build one Safehouse for each Commonwealth and the project became one of the earliest collaborations between the U.S. government and the Vault-Tec Corporation.
When I set out to write the game you’re now holding in your hands I had a simple goal. Create a game about a future that might be. One where humanity has overcome the technological limitations of our time to voyage through the stars. I wanted to imagine adventures the observable universe. What follows is a vision of the future based on current scientific understanding.
Welcome to the Ville. A Shadowrun Micro-Adventure.
Yesterday morning (in the shower) I conceived a game. That afternoon I conceptualized that game on paper and later that evening I designed that game in Photoshop. I then sent out a call for playtesting, to which I’ve had a few responses. Today, I’ll share a little more about the game and my design philosophy.