Since 7th Sea: Second Edition debuted just over a year ago (June 21st, 2016 on DriveThruRPG) there has been a lot of talk about the Corruption rules. I thought it would be fun to share my original version of Corruption… Morality.
The fallout shelter that would go on to be renovated and designated Vault 52 was originally constructed in 2054, five years prior to the construction of the LA Demonstration Vault. Originally part of “Project: Safehouse” it was designated as Safehouse 8. The plan was to build one Safehouse for each Commonwealth and the project became one of the earliest collaborations between the U.S. government and the Vault-Tec Corporation.
When I set out to write the game you’re now holding in your hands I had a simple goal. Create a game about a future that might be. One where humanity has overcome the technological limitations of our time to voyage through the stars. I wanted to imagine adventures the observable universe. What follows is a vision of the future based on current scientific understanding.
Welcome to the Ville. A Shadowrun Micro-Adventure.
Yesterday morning (in the shower) I conceived a game. That afternoon I conceptualized that game on paper and later that evening I designed that game in Photoshop. I then sent out a call for playtesting, to which I’ve had a few responses. Today, I’ll share a little more about the game and my design philosophy.
That’s it folks. The 7th Sea: Second Edition Kickstarter is closed.