Knightfall: First Nights

Gotham Nights was a Smallville campaign I ran from February 18th, 2011 until January 13th, 2011 spanning four seasons and a Christmas special. Twenty episodes were produced over the nearly year long run. It’s even spun off into a sequel campaign called Gotham Days. Over the course of the game my writing and preparation style changed drastically and I learned so much from the experience. Now, for the first time ever, I’ll be sharing all of the notes I’ve collected from Gotham Nights. I don’t take notes during or after a game, this is only my session prep work so I can’t show you how these notes survived contact with the players. Still, I’m amused by how much my prep changed between then and now.

Supernatural the Party Game

Originally Published at Rob.BearSwarm.com on 2009-10-07. Supernatural the Party Game is a variant game inspired by Mafia (Werewolf, Assassin, or a billion other names for the same game) where you take control of characters from the Supernatural TV Series. The game was originally drafted here but some more ideas for expanding the character deck have occurred.  We […]

December 19th

Thirty-Four years ago today I was born but I was not the only thing that happened that day.

High School of the Blooded

Originally Published at Rob.BearSwarm.com on 2009-10-02. As you may or may not know, I’m running a Houses of the Blooded Play by Post game over on our message boards. Recent developments have got me thinking about something. Real quick synopsis: One character walked over to another and insulted him, blatantly, without preamble or build up. Just called […]

Memoirs of a Damned Samurai

Originally Published at Rob.BearSwarm.com on 2004-08-17. Recently, a choice was set before me. It wasn’t until then that I came to realize what a unique and wholly bizarre journey I was destined to undergo. Yet, to truly understand my decision to stay in a strange land instead of returning to my home world we need to take […]

Rules [Fifth Draft]

The goal of Grim Heroic is to tell the stories about how Heroes (and sometimes Villains) change the world. To measure this Players and the Game Master record the Hard Truths of the World – all the grim and dark things that make the world a worse place. In order to change the Hard Truths, Characters must sacrifice their own Passions – the things the character cares deeply about.

Setting

The last fifteen years of human history has been dominated by the Post, or Super, humans. In late 2001 the first documented Superhuman, codename Alfa, attempted to intervene in the September 11th attacks on the United States of America. While his efforts failed to stop the attacks his appearance alone changed the course of history.