While it’s possible to run a small town vampire game I’ve always been partial to the large metropolis settings. Smaller towns tend to mean that the players are often some of the few Vampires in the game while a large urban center gives me plenty of room to build a thriving community of the undead. […]
Before I start developing a setting for Vampire: The Requiem, I’m going to take some time to discuss my thoughts on the game and role that Kindred play in my games.
Over the last few days I’ve grown more and more convinced that defining the elements that make a game a Role-Playing Game are futile at best, distracting at worst, and ultimately contributes nothing to the understanding or advancement of the hobby.
A thought from a shower. A discussion between two people. Various conversations in the last few days. Past notions from my mind grapes. These brought me to my attempt at the philosopher’s stone of role-playing games.
Around a month ago I wrote an article titled Dungeons, Dragons, and Daughter where I discussed running a D&D game for my 7 year old step-daughter. We finally continued our adventures in gaming. Here’s what happened.
Recently, game designer and friend John Wick wrote an article titled Chess is not an RPG: The Illusion of Game Balance in which he discussed what role-playing games are, what rules help enforce that idea, and ranted about weapon lists for a bit. This is my rebuttal.
This post is mostly directed to the players in my Arkham Asylum Storium game and any fans of that story. However, there are some personal life details included that might be of interest to my readers and friends.