Read

Rules [Fifth Draft]

The goal of Grim Heroic is to tell the stories about how Heroes (and sometimes Villains) change the world. To measure this Players and the Game Master record the Hard Truths of the World – all the grim and dark things that make the world a worse place. In order to change the Hard Truths, Characters must sacrifice their own Passions – the things the character cares deeply about.

Except it’s not as easy as saying, “I’ll give up Lois Lane to stop the Joker for ever.” (Ala Injustice: Gods Among Us.) The Game Master and Players will work together to tell stories about how the characters find themselves in the situation where they are able to sacrifice their Passions to save the World. During this maneuvering part of the story the players will roll dice, using various statistics and numbers on their character sheet, to determine the outcome of their character’s actions. All the while on the lookout for those moments when the character can change the world.

Continue reading

Setting

“As far as I can understand, a man is more than his might.”

The last fifteen years of human history has been dominated by the Post, or Super, humans. In late 2001 the first documented Superhuman, codename Alfa, attempted to intervene in the September 11th attacks on the United States of America. While his efforts failed to stop the attacks his appearance alone changed the course of history.

Continue reading

Lovecraft Social

Introduction

Lovecraft Social is an online role-playing game (using a service like Google Hangouts or Skype for example) for three friends. Each player creates a Character and rotates between three roles; the Investigator, the Witness, and the Scribe. The characters take turns telling a story about their investigations, questioning each other, and recording their findings in the Master Chronicle. Characters have only one stat; Sanity. Characters slowly lose Sanity while recounting their investigation but gain some back with the support of their peers.

Continue reading

Reading the Play is live!

Strange is the night where black stars rise,
And strange moons circle through the skies 
But stranger still is 
Lost Carcosa.

Reading the Play, the first card game I’ve ever designed and published, is officially for sale on DriveThruCards!

7th Sea: Morality

Since 7th Sea: Second Edition debuted just over a year ago (June 21st, 2016 on DriveThruRPG) there has been a lot of talk about the Corruption rules. I thought it would be fun to share my original version of Corruption… Morality.

Ultimately, John and Mike decided my methods were too severe. They came up with what you see in the book today but in a different universe we might have seen Morality. Whenever I’ve seen discussion about Corruption crop up, I always chuckle. No one knows who much worse it would have been if I had my way. Muhahaha.

Continue reading

Template not found

Listen

Fall of Magic: Ravenhall to The Sightless Sea

Music: “Blood Red Head on Fire” by Big Dumb Face
Players: Rob, Chris, & Eichlos
Characters: Harp the Giant of Mistwood, Kabu the Fugitive of Stormguard, & Vago the Crab Singer of Istallia

Magic is dying, and the Magus is dying with it. We travel together to the realm of Umbra where magic was born.

Fall of Magic is a collaborative story game in the tradition of the fantasy journey where the landscape, hospitality, and exploration of our character’s relationships take center stage.

Shop

7th Sea Core Rulebook (Second Edition) [Print+PDF via IPR]

7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains.
Continue reading

7th Sea Core Rulebook (Second Edition) [PDF via DriveThruRPG]

7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains.
Continue reading