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Vault 52

The fallout shelter that would go on to be renovated and designated Vault 52 was originally constructed in 2054, five years prior to the construction of the LA Demonstration Vault. Originally part of “Project: Safehouse” it was designated as Safehouse 8. The plan was to build one Safehouse for each Commonwealth and the project became one of the earliest collaborations between the U.S. government and the Vault-Tec Corporation.

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Cortex Prime

I’ve done a terrible job promoting this… Not even a post on my site about my own (potential) work. I have excuses, mostly being distracted by my head, but I’m hoping this is one of those “better late than never” situations.

Anyway, Cortex Prime is happening folks! I have a chance to be part of it! If the Kickstarter hits $75,000 then you’ll get to see my little contribution to the world of Cortex Prime. This is a big deal for me because I absolutely love of Cortex Plus. So. If you have a couple bucks, I’d really appreciate it if you can help me be part of the only game I’ve had to publicly apologize to.

Don’t know what I’m talking about? Unwilling to click the link to the Kickstarter? After the break I’ll drop some basic details about the project and my involvement.

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927

Note: I didn’t write this. I found it and thought it was really fitting.

Hi. Remember me? I’m the guy you said was your friend. The guy you said was important to you. The guy you said was a positive influence in your life.

Well, since you said those words, things have happened. Or, should I say, nothing has happened. You’ve all but disappeared from my life. You never initiate contact. When I contact you, the reply is always brief and abrupt. Your reply is always tinged with the message, “I don’t have time for you.” Then, you go on to tell me that you are my friend, that I’m important, and that I’m one of the only good influences in your life.

I’ve kept contact with you, trying to make sure we don’t lose each other over the distance between us. I send you a regular “Howdy!” every once in a while, just to see if you’ll reply. You do — sometimes. But, when I say, “Hey, let’s get together,” you always blow me off… even when I go extra lengths to accomodate your schedule.

You have a good policy on people: you never burn a bridge. No matter how bad things get, you always smile and make sure that person knows that they’re special and precious to you, and losing you as a friend would be a dear cost.

Well, here’s the problem. What you say and what you do are two entirely different things.

I know you read my posts, so here’s the message, and I hope it’s coming in clear.

If what you say is true, if you really are my friend, if I really am all that special to you, and if we truly do have a bond that cannot be broken by time or distance… you’ll contact me. You know how to do it.

If you really want me in your life, you’ll do what my other friends do: you’ll prove it.

If you’re just putting me on, making sure you don’t burn a bridge just in case you need to use it… well, the problem with a bridge is, you don’t need to burn it to knock it down.

All you have to do is neglect it.

Solaris Historias

When I set out to write the game you’re now holding in your hands I had a simple goal. Create a game about a future that might be. One where humanity has overcome the technological limitations of our time to voyage through the stars. I wanted to imagine adventures the observable universe. What follows is a vision of the future based on current scientific understanding. Dreaming of the day when the Alcubierre drive becomes a reality. Picturing a time when solar sail propulsion replaces chemical rockets. Envisioning a place where humanity has solved the issues of air and water recycling, bone and muscle atrophy, and interstellar communication.Continue reading

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Fall of Magic: Ravenhall to The Sightless Sea

Music: “Blood Red Head on Fire” by Big Dumb Face
Players: Rob, Chris, & Eichlos
Characters: Harp the Giant of Mistwood, Kabu the Fugitive of Stormguard, & Vago the Crab Singer of Istallia

Magic is dying, and the Magus is dying with it. We travel together to the realm of Umbra where magic was born.

Fall of Magic is a collaborative story game in the tradition of the fantasy journey where the landscape, hospitality, and exploration of our character’s relationships take center stage.

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Danger Close [PDF]

Danger Close is a little game I wrote back in 2010 as an expansion of John Wick’s Wilderness of Mirrors. I had it available on my old personal website for a time, but lost track of it when I closed that site down. I’ve since unearthed the old PDFs and decided to re-host them here. Since I have a shopping cart I’m gearing up to use for selling future games I thought this would be the perfect test product for the system.
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7th Sea Core Rulebook (Second Edition) [Print+PDF via IPR]

7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains.
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7th Sea Core Rulebook (Second Edition) [PDF via DriveThruRPG]

7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains.
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