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Note: I didn’t write this. I found it and thought it was really fitting.

Hi. Remember me? I’m the guy you said was your friend. The guy you said was important to you. The guy you said was a positive influence in your life.

Well, since you said those words, things have happened. Or, should I say, nothing has happened. You’ve all but disappeared from my life. You never initiate contact. When I contact you, the reply is always brief and abrupt. Your reply is always tinged with the message, “I don’t have time for you.” Then, you go on to tell me that you are my friend, that I’m important, and that I’m one of the only good influences in your life.

I’ve kept contact with you, trying to make sure we don’t lose each other over the distance between us. I send you a regular “Howdy!” every once in a while, just to see if you’ll reply. You do — sometimes. But, when I say, “Hey, let’s get together,” you always blow me off… even when I go extra lengths to accomodate your schedule.

You have a good policy on people: you never burn a bridge. No matter how bad things get, you always smile and make sure that person knows that they’re special and precious to you, and losing you as a friend would be a dear cost.

Well, here’s the problem. What you say and what you do are two entirely different things.

I know you read my posts, so here’s the message, and I hope it’s coming in clear.

If what you say is true, if you really are my friend, if I really am all that special to you, and if we truly do have a bond that cannot be broken by time or distance… you’ll contact me. You know how to do it.

If you really want me in your life, you’ll do what my other friends do: you’ll prove it.

If you’re just putting me on, making sure you don’t burn a bridge just in case you need to use it… well, the problem with a bridge is, you don’t need to burn it to knock it down.

All you have to do is neglect it.

Solaris Historias

When I set out to write the game you’re now holding in your hands I had a simple goal. Create a game about a future that might be. One where humanity has overcome the technological limitations of our time to voyage through the stars. I wanted to imagine adventures the observable universe. What follows is a vision of the future based on current scientific understanding. Dreaming of the day when the Alcubierre drive becomes a reality. Picturing a time when solar sail propulsion replaces chemical rockets. Envisioning a place where humanity has solved the issues of air and water recycling, bone and muscle atrophy, and interstellar communication.Continue reading

Shadowrun: Gateways

Once upon a time (December 2016), I had a dream of running a one-hour role-playing game every week for my friends at work. We settled on Shadowrun — one of guys slated to play is a big cyberpunk fan, but had never played Shadowrun — and I set to work on the non-Seattle setting and plot. We knew that between holidays and end-of-the-year time off requests there was no way we’d play before January. Still, I’m an eager beaver and started writing.

We met once in January and tried to make characters. One of the guys had never played a role-playing game before and since Shadowrun is a pretty crunchy game, I might not have handled his questions very well. We also hit hour one-hour time limit really quickly. Still, despite a shaky start, I was determined to run this game.

Then I got a promotion… And started missing our regular lunch games. I promised myself I’d get back to it but as the weeks ticked by I’ve come to realize this dream is dead in the water.

Not being the kind of person content with sitting on content, I’m going to publish my Shadowrun game notes here. Maybe some of you can pick up this ball and run with it.Continue reading

Reading the Play

Yesterday morning (in the shower) I conceived a game. That afternoon I conceptualized that game on paper and later that evening I designed that game in Photoshop. I then sent out a call for playtesting, to which I’ve had a few responses. Today, I’ll share a little more about the game, my design philosophy, and my current publishing progress.

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Danger Close [PDF]

Danger Close is a little game I wrote back in 2010 as an expansion of John Wick’s Wilderness of Mirrors. I had it available on my old personal website for a time, but lost track of it when I closed that site down. I’ve since unearthed the old PDFs and decided to re-host them here. Since I have a shopping cart I’m gearing up to use for selling future games I thought this would be the perfect test product for the system.
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7th Sea Core Rulebook (Second Edition) [Print+PDF via IPR]

7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains.
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7th Sea Core Rulebook (Second Edition) [PDF via DriveThruRPG]

7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains.
Continue reading