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Shadowrun: Gateways

Once upon a time (December 2016), I had a dream of running a one-hour role-playing game every week for my friends at work. We settled on Shadowrun — one of guys slated to play is a big cyberpunk fan, but had never played Shadowrun — and I set to work on the non-Seattle setting and plot. We knew that between holidays and end-of-the-year time off requests there was no way we’d play before January. Still, I’m an eager beaver and started writing.

We met once in January and tried to make characters. One of the guys had never played a role-playing game before and since Shadowrun is a pretty crunchy game, I might not have handled his questions very well. We also hit hour one-hour time limit really quickly. Still, despite a shaky start, I was determined to run this game.

Then I got a promotion… And started missing our regular lunch games. I promised myself I’d get back to it but as the weeks ticked by I’ve come to realize this dream is dead in the water.

Not being the kind of person content with sitting on content, I’m going to publish my Shadowrun game notes here. Maybe some of you can pick up this ball and run with it.Continue reading

Reading the Play

Yesterday morning (in the shower) I conceived a game. That afternoon I conceptualized that game on paper and later that evening I designed that game in Photoshop. I then sent out a call for playtesting, to which I’ve had a few responses. Today, I’ll share a little more about the game, my design philosophy, and my current publishing progress.

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UnReview: Batman: Arkham Knight

I want to talk about Batman: Arkham Knight so I’m stealing an idea from John Wick. Here’s how he put it:

I write reviews using e-prime, a linguistical tool that excludes all uses of the verb “to be.” In other words, I can’t say “the movie is bad” or “the plot is confusing” or anything like that. I put this limitation on myself because I feel most reviewers would be out of a job if they couldn’t utilize that language. Instead of telling you whether or not the movie is good or bad, I just talk about my own reactions to it. My own highly subjective reactions that you evaluate on your own. Using e-prime also assists a writer in getting rid of a pesky little habit known as “passive voice.” If you want to learn how to write, I suggest you try it sometime.

Also, in reference to reviewers of any kind, I highly suggest you remain skeptical of anyone who makes a living criticizing the creative accomplishments of others.

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GenCon 2016: Schedule

This year is shaping up as my busiest GenCon ever. It is going to be a challenge to find time to spend with friends. I’ve put together this calendar of my schedule so people can figure out either where I’ll be or when I’m free.

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Danger Close [PDF]

Danger Close is a little game I wrote back in 2010 as an expansion of John Wick’s Wilderness of Mirrors. I had it available on my old personal website for a time, but lost track of it when I closed that site down. I’ve since unearthed the old PDFs and decided to re-host them here. Since I have a shopping cart I’m gearing up to use for selling future games I thought this would be the perfect test product for the system.
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7th Sea Core Rulebook (Second Edition) [Print+PDF via IPR]

7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains.
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7th Sea Core Rulebook (Second Edition) [PDF via DriveThruRPG]

7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains.
Continue reading