Lovecraft Social is an online role-playing game (using a service like Google Hangouts or Skype for example) for three friends. Each player creates a Character and rotates between three roles; the Investigator, the Witness, and the Scribe. The characters take turns telling a story about their investigations, questioning each other, and recording their findings in the Master Chronicle. Characters have only one stat; Sanity. Characters slowly lose Sanity while recounting their investigation but gain some back with the support of their peers.
As I mentioned in my latest Commute episode, I’ve been working on a LARP idea for an upcoming convention. While it’s still a work in progress, I figured I’d share a bit of what I have so far.
I’m re-configuring a LARP system and I’m running into some issues. I spell them out and then ask for you input.
There is one specific thing that has ALWAYS bothered me about Vampire: The Requiem that I’ve never addressed. In my opinion, the Clan Weaknesses are not comparable at all.
Am I the only one who noticed that the green dice have one shotgun blast on them and thought, “That’s a natural 6 on a d6, the same mechanic that one requires for success in Shotgun Diaries”?
Every character has five goals.