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Reading the Play

Yesterday morning (in the shower) I conceived a game. That afternoon I conceptualized that game on paper and later that evening I designed that game in Photoshop. I then sent out a call for playtesting, to which I’ve had a few responses. Today, I’ll share a little more about the game, my design philosophy, and my current publishing progress.

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UnReview: Batman: Arkham Knight

I want to talk about Batman: Arkham Knight so I’m stealing an idea from John Wick. Here’s how he put it:

I write reviews using e-prime, a linguistical tool that excludes all uses of the verb “to be.” In other words, I can’t say “the movie is bad” or “the plot is confusing” or anything like that. I put this limitation on myself because I feel most reviewers would be out of a job if they couldn’t utilize that language. Instead of telling you whether or not the movie is good or bad, I just talk about my own reactions to it. My own highly subjective reactions that you evaluate on your own. Using e-prime also assists a writer in getting rid of a pesky little habit known as “passive voice.” If you want to learn how to write, I suggest you try it sometime.

Also, in reference to reviewers of any kind, I highly suggest you remain skeptical of anyone who makes a living criticizing the creative accomplishments of others.

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GenCon 2016: Schedule

This year is shaping up as my busiest GenCon ever. It is going to be a challenge to find time to spend with friends. I’ve put together this calendar of my schedule so people can figure out either where I’ll be or when I’m free.

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I Love “Jim”

I love the player called “Jim” in the Corruption example on page 203. I love how his giving a f%$# goes from torture to get vital information (of course, we all know that torture doesn’t work anywhere but in fiction) to pushing a child outta a window cause… f’ that kid? Jim doesn’t even give a reason at this point. Classic Jim.

Here is everything we know about “Jim”, in order of appearance in the book. I like to imagine this is all the same guy… in fact I like to think that from the first example to the second is the same scene.

 

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It is not my…

I’m getting a lot of similar questions lately. “Hey, Rob. What do you think about _____?” Maybe I’m being asked about the new Ghostbusters reboot, or Batman v. Superman: Dawn of Justice, 7th Sea, or any other thing that is rising from the ashes. My work on 7th Sea is especially relevant as 2nd Edition is a vastly different beast.
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Danger Close [PDF]

Danger Close is a little game I wrote back in 2010 as an expansion of John Wick’s Wilderness of Mirrors. I had it available on my old personal website for a time, but lost track of it when I closed that site down. I’ve since unearthed the old PDFs and decided to re-host them here. Since I have a shopping cart I’m gearing up to use for selling future games I thought this would be the perfect test product for the system.
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7th Sea Core Rulebook (Second Edition) [Print+PDF via IPR]

7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains.
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7th Sea Core Rulebook (Second Edition) [PDF via DriveThruRPG]

7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah from murderous villains.
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